ID | Space Name | Brief Description | Technical Detail |
---|---|---|---|
0 | Start | The start of the board | - When the start space is not presented in a board, "Invalid Read" will be popped out, and sets the start position to 0,0,0 |
1 | Boss Space | The final space of the board, triggers the Final boss minigame in the board | - When this space is not presented in a board, "Invalid Read" will be popped out. |
3 | Dice Space | Gives out a random special dice, and may trigger a minigame or gives out some ministars | - The game would force a minigame after around 5 turns via this space. (3-4 turns are also possible, but 5 is most common) |
4 | Backward Space | Make the player roll a dice to go backwards on the board | |
5 | Lucky Space | Causes the player to enter an event where they can earn ministars | - Generally are pipes bonus area or Toad House. - Board-specific: -- Blooper Bay: go to the lucky island / gets the mainisters at the centre of the island - Jackpot Space uses another ID, not this one |
6 | Unlucky Space | Causes the player to enter an event where they can earn miniztars (lose ministars) | - Generally are pipes "bonus" area. - Board specific: -- Blooper Bay: Goes to the Blooper whirl (? I forgot) -- Blooper Bay Captain Event: Lose mini stars earned in the Event |
7 | "Last chance" checkpoint | Usually placed at 2/3 of the board, which will gives a slow dice to last place and cause more Bowser Spaces to appear | - Bowser Spaces that appears after this are always constant, marked with attribute "-21xxxxxx" - When multiple players are in last, the slow dice are distributed to all of them |
8 | Spin Space | Make the player spin a roulette that can steal special dices / ministars from other players, get special dices, or moves once more | - All events: 1. Get [Type of special dice] 2. Item Shuffle 3. Exchange Item with another player 4. Roll dice once more 5. All players must use dice / special dice |
9 | 1 mini star | UNCONFIRMED | |
10 | 3 ministars | UNCONFIRMED | |
11 | Battle Space | Cause a battle VS minigame to be played | - Either 3 ministers are collected from all player, or 9 ministars will be collected in the minigame's last place. - Ministars are distributed among players (duh) |
12 | Mid-Boss Spacee | Marks the 1/3 - 1/2 of the board. A mini boss minigame will be played. Mandary space. | - "Invalid read" will occur when there are none of these in the board - When landed on the second time, it does nothing and proceed to the next player's turn |
13 | 1v2/3 Space | Makes players to play a 1VS3 (2 if 3 players only) minigame. The captain would be in the team of one. | - TODO What if there is only 2 player? |
14 | Green Space? | UNKNOWN | |
15 | Bowser Jr MG Space | Makes 2 players to play a Bowser Jr minigame | - For game that only has 1 human player, that human player will always be playing the minigame |
16 | Split path confirmation | Marks a split path point, and makes a prompt for player to choose the direction. | - If there is no split path confirmation, the first space referenced in "ms_link" property will be chosen automatically, and no confirmation event will occur. - Always triggers the choosing roulette in Magma Mines |
17 | Empty | An empty space that act as a node for guiding the vehicle around. Does not count as passing a space (dice roll -1) | |
18 | Shuffle Space | Shuffles the order of players' turn | |
19 | Dash Space | Have the player to move once more with a normal dice. | |
20 | 4v Minigame Space | Makes players to play a Free-for-all minigame | |
21 | Happening Space | Triggers a board event. Types of events depends on individual boards / sections | |
22 | Green Space | It is certainly a space that can be landed on. Does not do anything, and will proceed to next player's turn once landed on. | |
23 | Magma Space (Magma Mines) (+2/3) | Raise the magma up by n vertical spaces, where n=2/3/4 | - Number of spaces rising is defined in the first value of "ms_free8" property -- That means the "+4" magma space may have functionality, not just graphically. NEEDS CHECKING |
24 | UNKNOWN | Act like green space, appearance unknown yet | |
25 | DK Space (DK Jungle Ruins) | Cause the Banana Spinner to spin, and the player can grab Bananas in this spinner | - Act as green space on other boards |
26 | Mini star / ztar (s) space (Pipe Bonus area) | Gives out players ministars | - Number of ministars are defined in the rel files of the respective boards |
27 | Blank Space (No Texture) | TODO but is it really blank space only? | |
28 | Blank Space (No Texture) | TODO but is it really blank space only? | |
29 | Blank Space (No Texture) | TODO but is it really blank space only? | |
30 | Blank Space (No Texture) | TODO but is it really blank space only? | |
31 | Blank Space (No Texture) | TODO but is it really blank space only? | |
32 | Blank Space (No Texture) | TODO but is it really blank space only? | |
33 | Blank Space (No Texture) | TODO but is it really blank space only? | |
34 | Captain Event Space | Triggers a captain event. The event depends on the section and the board. Mandatory stop. | |
35 | Jackpot Space (Bowser Space Station) | Release all ministars accumulated in the Jackpot Machine | - Different and unique ID from the normal Lucky Space |
36 | Early Jackpot Space? | Activate the Jackpot Machine thrn close immediately after it. NEEDS MORE TESTING | |
37 | Bowser Space | Causes Bowser to appear and the Bowser Roulette to spin. | - At Bowser Space Station, Bowser would be in a Clown Car instead of standing -TODO list of events |
38 | Mini Ztar Space (1) | Gives out players 1 mini ztar (Makes the player lose 1 mini star) | - Only used in Toad Road |
39 | Mini Star Space (1) | Gives out player 1 mini star | -Only used in Toad Road, different than the one used in the pipe bonus area |
40 | Mini Ztar Space (3) | Gives out player 3 miniztars (Maked the player lose 3 ministars) | |
41 | Mini Star Space (3) | Gives out player 3 ministars | |
42 | Jackpot +5 Space (Bowser Space Station) | Adds 5 ministars to the Jackpot Machine total | Interestingly, +5 and +8 spaces have their first byte marked with their value as well. |
43 | Jackpot +8 Space (Bowser Space Station) | Adds 8 ministars to the Jackpot Machine total | |
44 | UNKNOWN | Invalid read when loaded into stage, acted like 17 otherwise, except they can be checked via "Confirm Path" option | |
45 | UNKNOWN | Used in Bob-omb Factory | |
46 | DOES IT EVEN EXIST? | Description: Dice space, actually landable space with Invalid instr |
ID | Event | Brief Description | Technical Detail |
---|---|---|---|
0 | +1 Ministar (Lucky area) | A dialog will pop up. | Unknown if values are adjustable |
1 | -1 Ministar | A dialog will pop up, notifying the player that they lose 1 ministar. | Unknown if values are adjustable |
2 | Go backwards | Make the player roll a dice to go backwards on the board | |
3 | Dice Space | Gives out a random special dice, and may trigger a minigame or gives out some ministars | See description of Dice Space above |
4 | 1vs2 / 1vs3 Minigame | Makes players to play a 1VS3 (2 if 3 players only) minigame. The captain would be in the team of one. | |
5 | Bowser Jr Minigame | Makes 2 players to play a Bowser Jr minigame | See Bowser Jr space description above |
6 | 4 Player Minigame | Makes players to play a Free-for-all minigame | |
7 | Spin Roulette | See Spin spaces description above | Unknown if this or 21 is used in-game |
8 | Split path confirmation | See split path confirmation description above | |
9 | Minigame result (Add ministar to UI) | ||
10 | Nothing? | ||
11 | Turn order shuffle | See Shuffle space description above | |
12 | +1 ministar | Add 1 ministar, and triggers a Guide Toad dialog | |
13 | -1 ministar | Deduct 1 ministar, and triggerz a Guide Toad dialog | |
14 | Go again | See "Dash space" description above | |
15 | "Almost there" event | See "Almost there" checkpoint section above | Unknown if this or 17 is used in-game. |
16 | "Almost there" event without Bowser | Same as 15 / 17, but the "Bowser's gift" section will not be triggered. Players proceed as usual after last place receives the slow dice block | Unused |
17 | "Almost there" event | See "Almost there" checkpoint section above | Unknown if this or 15 is used in-game. |
18 | Start of the turn | Triggers at the start of the turn. | |
19 | Nothing? | ||
20 | Ministars get on path / MG prep? | Unsure - need more testing | |
21 | Spin Roulette | Unknown if 7 or this is used in-game | |
22 | Lucky | See Lucky space description above. | |
23 | Unlucky | See Unlucky space description above. | |
24 | Bowser | See Bowser space description above. | |
25 | Battle Minigame | See Battle space description above. | |
26 | Ministar space | ||
27 | Ministar space | (Toad Road only?) | |
28 | Unused (Early?) "Almost there" event | This event is better explained in video form. YouTube Link | |
29 | Bowser event ending | Goes to the Bowser spce scene, with no players. After a few dialogs, return to the board | May be the ending scene for Bowser space minigames |
30 | Bowser Jr. Minigame ending | ||
31 | Battle minigame ending | ||
32 | Mid-boss Minigame | See Mid-boss space description above | |
33 | Mid-boss defeated (part 1) | ||
34 | Mid-boss defeated (part 2) | ||
35 | End-boss Minigame | See Boss space description above | |
36 | End-boss defeated | Plays the cutscene of defeating the final boss of the board, then go to the result screen | |
37 | Board intro - transition to player | Used in the transition from the board overview to the players | |
38 | Board Intro | Triggered when the board overview cutscene is played |